Added a notification when reaching a new Player Card Badge tier.3D preview of vehicles now displays the correct customizations in the Collection menu.Fixed an issue that was not properly awarding XP for Angel resupplies.Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu.The required level to unlock an item is no longer visible once the item is unlocked.Improved reliability of Player card tracking.Improved overall XP/Rank tracking and reliability.Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone.Introduction of weekly missions, providing set challenges that reward cosmetic unlocks.Fixed an issue where the friends list was sometimes not fully up to date.
HOW TO CHANGE FOV ON HALO 1 FOR PC PC
HOW TO CHANGE FOV ON HALO 1 FOR PC UPDATE
Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game.Improved Matchmaking reliability and reduced instances of Matchmaking failed.Improved the experience between EOR and the Main Menu.Fixed objectives not showing in the CommoRose for attackers in Rush.Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough.Improved responsiveness of CommoRose opening.Fixed visual effects remain on screen during End of Round.Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen.Fixed instances where the scroll function didn’t work in the Options screens.The in-game scoreboard now properly scales to match screen safe-zone settings.Improved Report a Player flows, specifically around toxicity and cheating reports.Improved screen transitions when entering and returning to the Main Menu.Added new markers to make your newly unlocked items easier to find.
Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish.Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts.Improved the Collection screens, making them easier to use and clear as to what you’re interacting with.Correct field of view is applied immediately following insertion sequences.Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up.Player no longer gets stuck in a zipline / rope after exiting a vehicle after entering it too close to a zipline or rope.Improvements to streaming assets in deploy screen presentation.Improvements to address an issue where players killed in vehicles would fall beneath level geometry.Improved helicopter animation in level fly-bys during insertion.Resolved an issue related to the velocity / trajectory while spawning in jets.Resolved Kaleidoscope server room lighting issue.Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e.The Recent Players screen now include everyone from previous matches to allow for easier user reporting.Out-of-game multiplayer invites let you join games through Xbox Live, Discord and SteamĪs my colleague Tom Warren notes, there’s still more to learn, like whether the game will support GPU-dependent features on PC like Nvidia’s framerate-enhancing DLSS, ray tracing, and more.Fixed and dynamic resolution scaling options on PC.Minimum and maximum framerate settings on PC.21:9, 32:9 “and beyond” ultrawide monitor support on PC.Visual quality settings up to ultra presets on PC, with individual settings for texture quality, depth of field, anti-aliasing etc.Mouse and keyboard support on both PC and console.Adjustable FOV (up to 120 degrees) on both PC and console.Crossplay, restricting ranked matches to input type rather than console vs.LAN play, hosting a local multiplayer server on PC that you can join from both PC and Xbox.Here’s a short list of all the PC-esque perks Microsoft is promising: